2024-2025 FALL/SUMMER MONDAY AND SATURDAY POOL LEAGUE RULES
MONDAY POOL LEAGUE SATURDAY
POOL LEAGUE
President: Steve Haynes 262-9643 President:
Eva Silcott 752-4286
Vice President: Todd Phillips 344-1010 Vice
President: Ed Loubey 596-0802
League Coord: Gwen Sill 261-0836 League
Coord: Gwen Sill 261-0836
Revised July 2024
***NEW RULES
ARE UNDERLINED – PLEASE READ ALL RULES***
****ALL
PLAYERS ARE RESPONSIBLE FOR KNOWING THE RULES****
****MONDAY
LEAGUE - POSITIONS ROUNDS/SNOW DAYS – WHEN YOU ARE SCHEDULED FOR A POSITION
ROUND, GO TO WWW.ACMEMUSIC.CO TO FIND WHERE YOU PLAY. IT
IS ALWAYS AT THE TOP OF THE STANDINGS. IN CASE OF SNOW, IT WILL BE PLAYED ON
THE NEXT POSITION ROUND DAY****
TEAMS
A team will
consist of no more than nine (9) players. Teams may decide for themselves which five (5)
players will play each week. At least ONE original team member must be
present each week. All
league players must be legal age of twenty-one (21) to play.
Any team not
showing up to play for three (3) weeks forfeits all rights to claim prize
money. A team that does not pay for
three (3) weeks will be removed from the league. If a team drops out at 3 weeks, the prior opponent
game scores will be adjusted.
Open subs will continue. Subs will be identified on the score sheet.
Teams cannot have more than one master player on their summer league.
MONEY/ENVELOPES
EACH PLAYER
WILL PAY $7.00 PER GAME TOTALING $35.00 PER TEAM. THE
TEAM CAPTAIN IS RESPONSIBLE FOR THEIR MONEY EACH WEEK AS FOLLOWS:
HOME TEAM: $25.50
IN THE ENVELOPE: $9.50 IN THE CUP/TABLE
VISITING
TEAM: $25.75 IN THE ENVELOPE: $9.25 IN CUP/TABLE
SUMMER
LEAGUES WILL PAY $7.00 PER PLAYER TOTALING $21.00 PER TEAM.
HOME TEAM: $15.25
IN THE ENVELOPE: $5.75 IN THE CUP/TABLE
VISITING
TEAM: $15.50 IN THE ENVELOPE: $5.50 IN THE CUP/TABLE
The captain
of each team should make sure the correct amount is in the envelope. If your
team is scheduled to play a team that has dropped out of the league, you do not
have to go to the bar where the match is scheduled, but you must fill out the
paperwork putting which five (5) players will receive the 24-ball count. See
rule below regarding how to receive ball count.
In case of a BYE or a forfeit week, you are required to pay $25.50
or $25.75 that is due in the envelope ($15.25/$15.50 for Summer
teams) or it will come out of the team’s payback. If the team wants ball
count for the BYE or forfeit, a scoresheet with the five (5) team members names
(three (3) team members names for summer) must be turned in the SAME WEEK AS
THE BYE or forfeit to receive ball count. Late scoresheets will result in NO
BALL COUNT for the BYE or forfeit.
Deliver
your envelopes to ACME Music Co., 1701 Frederick Ave. There is a box (mail
slot) on the building to the right of the garage doors to deposit your
envelopes. Envelopes should be turned in no later than 8:00
am Wednesday for Monday pool, and 8 am Tuesday for Saturday pool.
***PLEASE PUT YOUR TEAM NAME AND DIVISION ON YOUR ENVELOPE***
If envelopes are not returned on time, it can result in forfeiture
of all points won. Each team is responsible for their envelope. In case of a
cancellation due to weather, make-up games will be at the end of the schedule. Cancellations will be announced with Facebook and Channel
2. Monday and Wednesday by 2:00 pm and Saturday by
12:00 pm.
SET UP AND SCORING
Captains are
responsible to see what bracket they are in to determine if your team will
receive any handicap. Handicap starts on
the 2nd week for all leagues. Scores will be recorded by the team captain
or designated person. The team
captain should review the scores with the opposing team captain after each
game. There are four (4) team points possible each week. Eight (8) points are possible each game. The
winner will receive eight (8) points; the loser will receive one (1) point for
each ball of his numerical group pocketed.
Since the points are team points, as opposed to game points, you must
wait until everyone has played one game before team points can be totaled. After each person has played one game in
their series, add up the points acquired in that round of play. This is the subtotal for that round. By
adding the subtotal and the handicap (if your team is receiving a handicap),
you will have your total for the round.
You will receive one team point for most points made in each round, and
one team point for total points of all three rounds. Tie games will be split
with each team being awarded ˝ point.
PLAY
Monday – All
games will start by 7:00 PM (actual time) and no later than 7:15 PM.
Saturday –
All games will start by 2:00 PM (actual time) and no later than 2:15 PM.
Monday and
Saturday: THE TABLE IS OPEN AFTER THE
BREAK
THE BREAKER WILL RACK THE BALLS PRIOR TO
THE BREAK
(RACK YOUR OWN)
1. Start of play, order of play, and breaker is determined by score
sheet.
2.
Masse
shots are legal.
3.
If a
player is not present at the start time of any of his/her games, it may result
in a loss of that game. If a player is
going to be late, their captain needs to inform the opposing team captain. The
opposing team captain has the option of:
a.
Allowing
a late player to finish their game/s when they arrive; or
b.
Having
the late player take a loss for any games missed.
4.
If a player needs to
leave the match early, a maximum of ONE (1) player per team will be allowed to play through. The player/s shooting
through are expected to leave when their games are done. Players shooting through will be identified on
the score sheet. Players will not be allowed to shoot out more
than four (4) times per season. If a player
from each team is shooting out, the player of the home team will shoot first.
5.
When
positioning the cue ball for the break shot or after a scratch, the entire ball
must be behind the head string in the kitchen. Likewise, the object ball must
be outside of the kitchen and not on the head string.
6. All teams are responsible for their own score sheets.
7. When shooting, you may ask a teammate a question on shooting. If
anyone other than the player who is shooting touches the table
it is a foul and a loss of turn.
8. In the case of a dispute, team captains should try to resolve the
question. If the captains cannot agree, the game should be played over. The players will split quarters.
9.
All rescheduling of games must be
by mutual consent of the League Coordinator, both team captains, and the
location agreed to. In an emergency, opposing captains may also delay or
reschedule their games by mutual consent. All make-up games must be arranged
with the League Coordinator and played no later than two weeks after the
originally scheduled match. When games
are not played, the money to the league must still be paid or it will be
deducted from your winnings at end of the season.
10. The 8-ball is neutral. The 8-ball can be played straight in or
banked, and the pocket must be called before it is shot. There is no such thing
as “SAFETY.” Split shots are illegal.
11. BREAK SHOTS: The breaker must drive four (4) or more balls to a
cushion, or pocket one or more object balls.
If the breaker fails to do so, the opponent has the options of:
a.
Accepting the table in position
and shooting;
b.
Having the balls re-racked and
shooting the break himself; or
c.
Having the original breaker
re-break.
•
Note: If the table is re-racked, this will be
considered the second shot and pocketing the 8-ball on the break is a loss of
game.
12.
The 8-ball
made on the break will score 8-0. The 8-ball made on the break with the cue
ball scratching is a loss and will score 0-8.
CALL POCKET
In Call
Pocket, obvious shots and pockets do not have to be indicated. However, if unsure of the shot, it is the
opponent’s right to ask about the object ball and intended pocket. Banks and combinations are not considered obvious,
and both the object ball and the pocket must be called
or it is a loss of turn. When
calling a shot, it is NEVER necessary to indicate the number of cushions,
kisses, caroms, etc.
FOULS
The penalty
for the following fouls is a loss of turn.
1.
If the cue stick touches the cue ball other than to shoot the shot
at any time, it is a foul.
2.
If the cue ball is moved at any time other than shooting or
placing it after a scratch, it is a foul.
You can move the cue ball any
way you want before the break, but after the break, you must move the cue ball
with your hand.
3.
You must relocate the cue ball after a
scratch shot with your hand, not the cue.
4. ACCIDENTALLY moving or touching a ball is a foul if:
a.
The moved ball is the cue ball;
b.
A moved ball makes contact with
the cue ball;
c.
A moved ball causes any ball to be jumped off the table or pocketed.
5. If
a ball, other than the cue ball, is accidentally moved during play, only the
opponent may replace the ball moved as close as possible to its original position
or leave it where it rests. If the
shooter replaces the moved ball, it is a foul.
6.
If you accidentally move an object ball during a shot and it moves
into the path of a ball that was shot, it is a foul if those balls collide.
7.
If you accidentally touch or move a ball and it falls in a pocket,
the person who touched or moved the ball needs to put $1.25 in table and
retrieves it, and it is to be spotted.
8.
If you intentionally touch a ball, it is a foul. (Example: Intentionally resting your hand on
a ball to stabilize your bridge.)
9.
One foot must be on the floor at all times
when shooting or this will be a foul.
LOSS OF GAME
1.
If the 8-ball is made on the break and you scratch, you lose.
2. A player can 'Foul Out' and lose the game if they don't hit one of
their object balls for four consecutive turns. If there is an attempt to foul
out your opponent, you must announce your attempt to do so by the opponent's
second failed attempt to hit an object ball. You must then call the fouls as
they occur. The
8-ball can be used to hit an OBJECT BALL to avoid a foul, however,
failure to HIT AN OBJECT BALL WITH THE 8-ball will be a foul.
3. Making the 8-ball in the wrong pocket is a loss of game.
4. Any object ball that leaves the table and goes onto the floor is spotted. If the 8-ball leaves the table, it
is a loss of game. If any ball leaves the table, it is a loss of turn.
5. All four (4) games will be forfeited if a team plays a player
under another name.
6.
A team
cannot have more than nine (9) players on their roster. Prior to play, the Captain of the team with excessive players will remove the
extra players from their roster and inform the other Captain of the names. Both
Captains should write the removed names at the bottom of their score sheets.
Refusal to remove names could result in forfeiture of the match.
7. If the 8-ball or any ball stops on the
edge of a pocket and then falls in due to vibrations and without contact, it is
NOT a loss of game. The 8-ball or number ball will be
spotted and
the players will split quarters to retrieve the ball. After the ball is
spotted, the player in possession of the table will resume his/her turn where
the cue ball lays. If the 8‑ball
is accidentally pocketed with a player's hand or cue, it is a loss of game.
ILLEGAL
HIT ON BALL
1. If a player hits the opponent’s ball first and makes his/her ball,
the player that made the illegal shot will pay $1.25 to retrieve the ball
he/she pocketed and put it on the spot and it is the
next players turn. If he/she does not pay to retrieve
the ball, the opponent gets an 8 and the person who committed the foul gets the
number of balls they made, minus the ball that was pocketed illegally.
2.
If a
player illegally shoots a ball that is in the kitchen, it is a foul. If the
shooter illegally pockets the ball, the player that made the illegal shot will
pay $1.25 to retrieve the ball he/she pocketed and put the ball back in the
kitchen where it was and it is the next players turn. If he/she does not pay to
retrieve the ball, the opponent gets an 8 and the person who committed the foul
gets the number of balls they made, minus the ball that was pocketed illegally.
If the ball is illegally hit out of the kitchen and not pocketed, it will be
returned to the kitchen where it was and it will be the next players
turn.
3. Jump shots are illegal, resulting in a foul and loss of turn.
PAYBACK & SIGN-UPS
All pool
sign-ups will be held at the President’s bar. All paybacks will be held at the
1st place bars. In the case
of a tie for 1st place, the teams will have a play-off at a neutral
bar. Summer league payback will only be at the bar with the most wins in all
divisions.
BAD SPORTSMANSHIP
Bad
sportsmanship includes:
1) Foul or
abusive language;
2) Harassment
from players or spectators;
3) Abuse of
equipment or unethical conduct;
4)
Intentional changing the position of the balls in play other than by a shot;
5)
Intentional attempts to distract the opponent either by talking to the opponent
or placing yourself in the opponents view while he/she is shooting;
6) Physical
intimidation or violence.
Bad
sportsmanship may be grounds for forfeiture of the game, the match, or
expulsion from the league. Physical
violence WILL result in expulsion of the player(s) and/or the team from the
league with a forfeiture of all money paid.
PROTESTS
Should there be a question about a rule or a dispute concerning a
shot during league play, the players are encouraged to stop the game for
clarification. The team Captains are to
review the written rules in their packets and if possible, reach a mutual
agreement prior to resuming play. If
necessary, the Captain or the players involved, can
call the league President or Vice-President for rule clarification. A decision will be rendered at that time,
which may include having the game replayed.
Should the Captains still not be able to reach an agreement, a
protest may be filed per the Protest Procedure. NOTE: If a Captain intends to
protest, he/she should not sign the score sheet. A Captain's signature implies acceptance of
the match's outcome.
PROTEST PROCEDURE: Authority to protest rests with the Captain. A Protest must be in writing and be presented to
the League Coordinator within 24 hours after the match. Protests shall include
a $50.00 deposit. If the protest is not upheld, the deposit will be forfeited.